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  1. Path: Norway.EU.net!usenet
  2. From: patrick.hanevold@login.eunet.no (Patrick Hanevold)
  3. Newsgroups: comp.sys.amiga.programmer
  4. Subject: Re: Demo/game to OS friendly part II
  5. Date: 7 Jan 1996 20:02:02 GMT
  6. Organization: EUnet Norway
  7. Message-ID: <648.6580T1259T1744@login.eunet.no>
  8. References: <38231819@kone.fipnet.fi> <4cgsn7$ke3@maureen.teleport.com>
  9.         <38231852@kone.fipnet.fi> <352.6579T690T2180@login.eunet.no>
  10.     <1996Jan6.183205.7989@imada.ou.dk> <273.6579T1315T2863@login.eunet.no> <4cn2el$5vu@serpens.rhein.de>
  11. NNTP-Posting-Host: pc5.asker-pm2-1.eunet.no
  12. X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
  13.  
  14.  
  15. >patrick.hanevold@login.eunet.no (Patrick Hanevold) writes:
  16.  
  17. >>>ChangeVPBitMap() is a graphics.library function. If you're using
  18. >>>intuition, use ChangeScreenBuffer() instead.
  19. >>HELLO!! Read the AutoDocs!! Please!!!
  20.  
  21. >Yes ?
  22.  
  23. >ChangeVPBitMap() is not "Intuition-cooperative" since it does not
  24. >synchronize with rendering done by Intuition (for example: gadgets).
  25.  
  26. Subject here is. Demo/game to OS friendly part II.
  27. You said it like it was impossible to use gfx.lib on intuition screens.
  28. Anyway. He asked for the fastest way.
  29.  
  30. <sb>Patrick Hanevold - Virtual Reality developer
  31. <sb>patrick.hanevold@login.eunet.no
  32. <sb>Amiga and official Be developer
  33.  
  34.