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- Path: Norway.EU.net!usenet
- From: patrick.hanevold@login.eunet.no (Patrick Hanevold)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 7 Jan 1996 20:02:02 GMT
- Organization: EUnet Norway
- Message-ID: <648.6580T1259T1744@login.eunet.no>
- References: <38231819@kone.fipnet.fi> <4cgsn7$ke3@maureen.teleport.com>
- <38231852@kone.fipnet.fi> <352.6579T690T2180@login.eunet.no>
- <1996Jan6.183205.7989@imada.ou.dk> <273.6579T1315T2863@login.eunet.no> <4cn2el$5vu@serpens.rhein.de>
- NNTP-Posting-Host: pc5.asker-pm2-1.eunet.no
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- >patrick.hanevold@login.eunet.no (Patrick Hanevold) writes:
-
- >>>ChangeVPBitMap() is a graphics.library function. If you're using
- >>>intuition, use ChangeScreenBuffer() instead.
- >>HELLO!! Read the AutoDocs!! Please!!!
-
- >Yes ?
-
- >ChangeVPBitMap() is not "Intuition-cooperative" since it does not
- >synchronize with rendering done by Intuition (for example: gadgets).
-
- Subject here is. Demo/game to OS friendly part II.
- You said it like it was impossible to use gfx.lib on intuition screens.
- Anyway. He asked for the fastest way.
-
- <sb>Patrick Hanevold - Virtual Reality developer
- <sb>patrick.hanevold@login.eunet.no
- <sb>Amiga and official Be developer
-
-